![]() ![]() Related works: Star Fleet Battles has been released in a number of different editions: Pocket ( 1979 TFG) designed by Stephen Cole Designer's ( 1979 TFG) designed by Stephen Cole Commander's ( 1983 Amarillo Design Bureau ) designed by Stephen Cole and Captain's ( 1990 ADB) designed by Stephen Cole. As a visual experience, the digital version is undeniably superior. The gameplay is similar to that of the Wargame, though the nature of the interface often leads to ships circling each other at close range rather than engaging distant enemies, as in the original game. Starfleet Command ( 1999 Quicksilver Software, Win) is a direct conversion of Star Fleet Battles to a real time Videogame with a three-dimensional display. Star Fleet Battles can be complex to play, but the complexity is rooted in the range of available tactics rather than in the fundamental mechanisms of the game. Much of the gameplay revolves around allocating energy amongst various ship functions (such as shields or phasers) and the widely varied technologies available to different races. The core game design is a good representation of combat in Star Trek, in which the third dimension is rarely mentioned and ships manoeuvre in a way which is intuitively rather than physically convincing. The game is played on a hexagonal grid with counters, in two dimensions. In addition, while the various films and television series have concentrated on the more pacifist and cooperative aspects of the original show, the game has focused on developing its militaristic elements, creating a Future History suitable for a Wargame. Instead, the game continuity adds a wide variety of new alien races, ship types and technologies. As a result, the Star Trek feature films, and later developments in the core franchise, are not reflected in the Star Fleet Universe. The licence allows the game to include elements from the television franchise only as it existed before 1979. However, the limitations of the licence under which the game is produced, and the extent to which the various themes found in the original material were differently emphasized by the game developers and later television shows, led to the creation of a separate continuity (the Star Fleet Universe) for the game. Star Fleet Battles was first developed as a game of tactical combat between starships in the Star Trek universe. Star Fleet Battles Online is owned by Franz Games, LLC.Board and counter Wargame ( 1979). a CD-ROM drive is required for CD installation, but the software is available by following the Download link at the left.Monitor the supports a screen resolution of at least 800 x 600.Internet connection (Note: Dialup Connection will work but won't be a optimal experience).100 megabytes or more of hard disk space.FreeBSD (Any version supporting the Java Runtime Environment v6.0 or greater).Star Fleet Battles Online's system requirements are: (Note: You will be limited to the ships you are allowed fly until you upgrade your account to include SFB Online) Also, you will be able to also watch and play SFB games. If you buy a FC Online subscription, you will be able to play and watch Federation Commander Also, there are promotions availableįederation Commander Online (FCOL) is an additional service available from SFB Online. ![]() If you want to see what ships are available. If you are not familiar with SFB or need to purchase the rules please visit the Star Fleet Games Universe Website for more details. With limited exceptions it does not prevent you from doing things that are against the rules of SFB and you cannot play SFBOL without knowing the SFB rules yourself. While Star Fleet Battles Online is a unique tool for playing Star Fleet Battles tournament games over the Internet, it is not a stand alone product. The Star Fleet Battles Online service will provide all required Star Fleet Battles software and server connectivity for the basic subscription price. Throughout the year Franz Games will host exclusive online Rated Ace Tournaments and subscribers can also compete year round via an online ranking system. Subscribers may play as many games as they like during their subscription period. The difference is the computer interface which augments or automates many of the mundane tasks of game play such as energy allocation, moving counters across the map, dice rolling and damage allocation. SFBOL is designed to allow subscribers to compete in an environment that emulates face to face play. Subscribers are able to play SFB games over the Internet with other subscribers around the world. Star Fleet Battles Online (SFBOL) is developed in cooperation with Amarillo Design Bureau, Inc. ![]()
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